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Mapping the ocean floor

This activity builds understanding of sonar technique and applications through processing and plotting data to discover a seafloor feature and by bouncing balls on different surfaces and analysing rebound, relating this to ground hardness then extend understanding to 'backscatter' in bathymetry surveys. It is suitable for ...

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Gambling harm and support networks

In this lesson, students research support networks that are available for gamblers in Australia. They explore how to recognise behaviours that indicate whether gambling is causing harm and how to seek and provide help for harmful gambling behaviours. The lesson is outlined in detail including NSW curriculum links, learning ...

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Gambling as a cultural identity in Australia

In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...

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The signs and risks of gambling

In this lesson, students explore the indicators and effects of gambling excessively. Students then create a mini-film, short clip or podcast to highlight the risks of gambling and how gambling can affect a young person’s life. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion ...

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Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

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Gambling and the determinants of health

In this lesson, students compare and contrast gaming and gambling, and the effect on health and the potential harms. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos, student handouts, student and teacher reflection points. ...

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Lucky lottery

In this lesson, students play a simple lottery game, analyse their odds of winning and how this influences the decisions they made. Students determine the differences between experimental and mathematical probability, conduct a simulation modelling an event and critically evaluate the odds of winning the lottery. The lesson ...

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What’s the cost?

This lesson explores gambling losses by comparing losses to other average household purchases. Students then explore how this money could be more profitably invested in a compound interest scheme over time. Finally, students are asked to critically reflect on the true social and financial cost of gambling and to consider ...

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Assessment task: Chuck-a-Luck

This assessment includes a number of questions to enable students to demonstrate their understanding and learning in probability. Students will be asked to investigate an old gambling game known as Chuck-a-Luck. They will calculate the probabilities of each betting option and their expected values. The assessment task is ...

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Back to the books

In this lesson, students will explore how bookmakers set odds, and how these odds are carefully determined in order to guarantee the bookmaker the best chance of making a profit. Students learn how to convert between odds and probabilities and calculate the expected profit or loss based on odds. The lesson is outlined in ...

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Poker machines (simulation)

This lesson explores how poker machines work and what is meant by the term Return to Player (RTP) percentage. Students run simulations to determine how small betting amounts can lead to a large cumulative loss over time and examine how reinvesting profits or wins from playing the poker machine back into the machine has ...

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Loot boxes

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...

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Assessment task: Non-transitive dice

This assessment includes a number of questions to enable students to demonstrate their understanding and learning in probability. Students will be asked to explore the outcomes of a set of non-transitive dice using probability tree diagrams, and discover their unique features. The assessment task is outlined in detail including ...

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Counter-intuitive probability

This lesson is designed to demonstrate the ways in which random chance can be counter-intuitive. Students will explore how assumptions made in probability can be risky and investigate how to perform precise calculations to answer probability questions. The lesson is outlined in detail including NSW curriculum links, learning ...

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digIT Web Design workbook

This lesson provides an introduction and overview to learning HTML and CSS. It provides guidance and tips to help students to create and design their own website.

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PyGame in a Day

As a general purpose programming language, python has a number of libraries that can be used for different purposes. PyGame is a free and open source python library that makes it easier to make multimedia applications like games.

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The humanoid project

Students explore a large data set.

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Statistics and probability: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.

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Algebra: Foundation to Year 9

This comprehensive resource describes the progression of algebra-related ideas and algebraic thinking. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in algebra including teaching and cultural implications.

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.